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Machine learning

Samuel's 1959 paper on learning in a board game is an early representative example, not the sole originmatureInformationMathematics and Methodology

Definition

Methods that adjust a model using data or experience from interaction to improve a system's performance on a target task.

Samuel's checkers research, published in 1959, demonstrated a program improving its performance through experience. Machine learning later developed a variety of models and learning settings. This entry does not treat that paper as the common origin of all learning algorithms.

Learning outcomes depend on data, objective functions, and evaluation methods. Improvements on the training set must be tested on unseen data or real tasks and cannot be taken directly as evidence of generalization.

Principles and impact

Problems solved

  • Reduced dependence on manually writing individual decision rules.

Principles

  • Adjusts model parameters or structure using experience and feedback on objectives.

Improvements

Not recorded

Significance

  • Supported a broad range of applications, including recognition, prediction, generation, and decision-making.

History and applications

People

Arthur L. Samuel

Organizations

Not recorded

Events

Not recorded

Applications

Classification、Prediction、Pattern recognition

Limitations

  • Data bias, distribution shifts, and evaluation leakage can cause apparent results to diverge from actual capabilities.

Upstream and downstream relations

Upstream

Downstream

→Reinforcement learninghas specialized formReinforcement learning learns to make decisions from rewards received through interaction with an environment and is the branch of machine learning concerned with sequential decision-making.

Sources: Q-learning

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